Lua API
On this page
ManagedTexture
Inherits from
Holds a texture (from a bitmap), maybe other things later... Using this class will automatically recreate the texture as needed.
Fields:
TexturePtr number
read only
Pointer to the unmanaged texture
Constructors:
New(file: string) :
Create a new managed texture from a bitmap file path.
Name | Type | Default | Summary |
file | string | The bitmap file path for the texture. |
Methods:
Dispose() : nil
Release this texture
Returns:nil
GetPropertyKeys() : string[]
Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts
Returns:string[]
ToString() : string
Returns a string that represents the current object.
Returns:string