Lua API
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ObjDesc

Inherits from

The ObjDesc structure defines an objects visual appearance.

Fields:

ModelCount number

the number of models associated with this object

Palette number

palette DataID (minus 0x04000000)

PaletteCount number

the number of palettes associated with this object

TextureCount number

the number of textures associated with this object

Version number

always 0x11

Methods:

GetPropertyKeys() : string[]

Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts

Returns:string[]

ToString() : string

Returns a string that represents the current object.

Returns:string