Lua API
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MoveToStatePack
Inherits from
A set of data related to changing states with sequences
Fields:
Contact number
Whether the player has contact with the ground, or if we are in longjump_mode(1 = contact, 2 = longjump_mode)
ObjectForcePositionSequence number
The forced position sequence value for the object
ObjectInstanceSequence number
The instance sequence value for the object (number of logins for players)
ObjectServerControlSequence number
The server control sequence value for the object
ObjectTeleportSequence number
The teleport sequence value for the object
RawMotionState RawMotionState
Raw motion data
Methods:
GetPropertyKeys() : string[]
Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts
Returns:string[]
ToString() : string
Returns a string that represents the current object.
Returns:string