RawMotionState
Data related to the movement of the object sent from a client
Fields:
CommandListLength number
Derived from flags. Sequence of the animation.
CurrentStyle MotionStance
Current stance. If not present, defaults to 0x3D (NonCombat)
Flags RawMotionFlags
Derived from flags. Sequence of the animation.
ForwardCommand MotionCommand
Command for our forward movement. If not present, defaults to 0x03 (Ready)
ForwardHoldkey number
Whether forward key is being held
ForwardSpeed number
Forward movement speed. If not present, defaults to 1.0
PackedFlags number
Command ID
SidestepCommand MotionCommand
Command for our sidestep movememnt. If not present, defaults to 0x00
SidestepHoldkey number
Whether sidestep key is being held
SidestepSpeed number
Sidestep movement speed. If not present, defaults to 1.0
TurnCommand MotionCommand
Command for our turn movememnt. If not present, defaults to 0x00
TurnHoldkey number
Whether turn key is being held
TurnSpeed number
Turn movement speed. If not present, defaults to 1.0
Methods:
GetPropertyKeys() : string[]
Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts
ToString() : string
Returns a string that represents the current object.