UtilityBelt Lua Globals
The UtilityBelt scripting api provides a number of classes / instances / enums / functions as lua globals.
Not all types are exposed and directly accessible as global lua variables. Some types are only returned by calling functions, or accessing class fields. For example, EventArg type classes are generally not ever directly exposed, because you'll never need to directly create them, they will always be provided to you as needed. Types that are not globally exposed won't be listed below, use the site navigation on the left to browser all defined types.
Tip
In most cases the name that a type is exposed as will match the type name, but there are some cases where the name has been changed to prevent conflicts.
In the tables below, you can see the types that are exposed directly, and the names they are expose as.
Actions:
Classes:
ActionOptions | v1.0.0 | ActionOptions | Options for Queue Actions |
DateTime | DateTime | Represents an instant in time, typically expressed as a date and time of day. | |
Regex | Regex | Represents an immutable regular expression. | |
TimeSpan | TimeSpan | Represents a time interval. | |
Vector2 | Vector2 | Represents a vector with two single-precision floating-point values. | |
Vector3 | Vector3 | Represents a vector with three single-precision floating-point values. | |
Vector4 | Vector4 | Represents a vector with four single-precision floating-point values. |
Enums:
ActionError | v1.0.0 | ActionError | Errors from actions |
ActionType | v1.0.0 | ActionType | Action Types, for use in the Queue system. These are ordered by default priority with higher numbers having higher priority. |
AddRemoveEventType | v1.0.0 | AddRemoveEventType | |
AllegianceHouseAction | v1.0.0 | AllegianceHouseAction | Actions related to /allegiance house |
AllegianceLockAction | v1.0.0 | AllegianceLockAction | Actions related to /allegiance lock |
AllegianceOfficerLevel | v1.0.0 | AllegianceOfficerLevel | The permission levels that can be given to an allegiance officer |
AllegianceRecordFlags | v1.0.0 | AllegianceRecordFlags | |
AmmoType | v1.0.0 | AmmoType | The AmmoType value describes the type of ammunition a missile weapon uses. |
AnimationFlags | v1.0.0 | AnimationFlags | |
AnimationHookDir | v1.0.0 | AnimationHookDir | |
AnimationHookType | v1.0.0 | AnimationHookType | |
ArmorHighlightMask | v1.0.0 | ArmorHighlightMask | The ArmorHighlightMask selects which armor attributes highlighting is applied to. |
AttackConditionsMask | v1.0.0 | AttackConditionsMask | Additional attack information |
AttackHeight | v1.0.0 | AttackHeight | Height of the attack. TODO these need to be verified. |
AttackType | v1.0.0 | AttackType | |
AttributeId | v1.0.0 | AttributeId | The AttributeID identifies a specific Character attribute. |
AttributeMask | v1.0.0 | AttributeMask | The AttributeMask selects which creature attributes highlighting is applied to. |
BSPType | v1.0.0 | BSPType | |
BoolId | v1.0.0 | BoolId | The BooleanPropertyID identifies a specific Character or Object boolean property. |
BusyAction | v1.0.0 | BusyAction | The different actions a character can be busy doing. Only one action is allowed at a time. |
CastEventType | v1.0.0 | CastEventType | |
CellPortalFlags | v1.0.0 | CellPortalFlags | |
CharGenResponseType | v1.0.0 | CharGenResponseType | The type response to a chargen request |
CharacterErrorType | v1.0.0 | CharacterErrorType | The CharacterErrorType identifies the type of character error that has occured. |
CharacterOptions1 | v1.0.0 | CharacterOptions1 | The CharacterOptions1 word contains character options. |
CharacterOptions2 | v1.0.0 | CharacterOptions2 | The CharacterOptions2 word contains additional character options. |
ChatChannel | v1.0.0 | ChatChannel | Chat channels |
ChatDisplayMask | v1.0.0 | ChatDisplayMask | The ChatDisplayMask identifies that types of chat that are displayed in each chat window. |
ChatMessageType | v1.0.0 | ChatMessageType | The ChatMessageType categorizes chat window messages to control color and filtering. |
ChessMoveResult | v1.0.0 | ChessMoveResult | Identifies the chess move attempt result. Negative/0 values are failures. |
ClientCapability | v1.0.2 | ClientCapability | |
ClientConfirmationType | v2.0.19 | ClientConfirmationType | |
ClientState | v1.0.0 | ClientState | Represents the current state of the game client. |
CombatBodyPart | v1.0.0 | CombatBodyPart | |
CombatMode | v1.0.0 | CombatMode | The combat mode for a character or monster. |
CompressionType | v1.0.0 | CompressionType | The CompressionType identifies the type of data compression used. |
ConfirmationType | v1.0.0 | ConfirmationType | The ConfirmationType identifies the specific confirmation panel to be displayed. |
ContainerProperties | v1.0.0 | ContainerProperties | Container properties of an item |
ContractStage | v1.0.0 | ContractStage | Stage a contract is in. Values 4+ appear to provide contract specific update messages |
CoverageMask | v1.0.0 | CoverageMask | The CoverageMask value describes what parts of the body an item protects. |
CreatureType | v1.0.0 | CreatureType | |
CullMode | v1.0.0 | CullMode | Polygon culling mode |
CurVitalID | v1.0.0 | CurVitalID | The CurVitalID identifies a specific Character vital (secondary attribute). |
DamageLocation | v1.0.0 | DamageLocation | The DamageLocation indicates where damage was done. |
DamageType | v1.0.0 | DamageType | The DamageType identifies the type of damage. |
DataId | v1.0.0 | DataId | The DataPropertyId identifies a specific Character or Object data property. |
DateTimeKind | DateTimeKind | Specifies whether a DateTime object represents a local time, a Coordinated Universal Time (UTC), or is not specified as either local time or UTC. | |
DestinationType | v1.0.0 | DestinationType | |
DispelType | v1.0.0 | DispelType | The type of spells to dispel |
DistanceType | v2.0.19 | DistanceType | A distance type used for checking distances between things. Can either be 2d or 2d |
EmitterType | v1.0.0 | EmitterType | |
EmoteCategory | v1.0.0 | EmoteCategory | The EmoteCategory identifies the category of an emote. |
EmoteType | v1.0.0 | EmoteType | The EmoteType identifies the type of emote action |
EnchantmentFlags | v1.0.0 | EnchantmentFlags | |
EndTradeReason | v1.0.0 | EndTradeReason | The EndTradeReason identifies the reason trading was ended. |
EnvCellFlags | v1.0.0 | EnvCellFlags | |
EnvironChangeType | v1.0.0 | EnvironChangeType | The EnvrionChangeType identifies the environment option set. |
EquipMask | v1.0.0 | EquipMask | The EquipMask value describes the equipment slots an item uses. |
EquipmentSet | v1.0.0 | EquipmentSet | List of equipment sets for armor/weapons. Compiled from aclogview, and the client. |
FellowUpdateType | v1.0.0 | FellowUpdateType | Type of fellow update |
FellowshipEventType | v1.0.0 | FellowshipEventType | |
FloatId | v1.0.0 | FloatId | The FloatPropertyID identifies a specific Character or Object float property. |
FriendsUpdateType | v1.0.0 | FriendsUpdateType | The type of the friend change event. |
Gender | v1.0.0 | Gender | Gender of a player |
GfxObjFlags | v1.0.0 | GfxObjFlags | |
HeritageGroup | v1.0.0 | HeritageGroup | Heritage of a player |
HookAppraisalFlags | v1.0.0 | HookAppraisalFlags | The HookAppraisalFlags identifies various properties for an item hooked. |
HookType | v1.0.0 | HookType | The HookType identifies the types of dwelling hooks. |
HouseType | v1.0.0 | HouseType | The HouseType identifies the type of house. |
IconHighlight | v1.0.0 | IconHighlight | the type of highlight (outline) applied to the objects icon |
InstanceId | v1.0.0 | InstanceId | The InstancePropertyID identifies a specific Character or Object instance property. |
Int64Id | v1.0.0 | Int64Id | The Int64PropertyID identifies a specific Character or Object int64 property. |
IntId | v1.0.0 | IntId | The IntPropertyID identifies a specific Character or Object int property. |
LogTextType | v1.0.0 | LogTextType | The LogTextType indicates the kind of text going to the chat area. |
MagicSchool | v1.0.0 | MagicSchool | The schools of magic |
MaterialType | v1.0.0 | MaterialType | The MaterialType identifies the material an object is made of. |
MessageDirection | v1.0.0 | MessageDirection | Represents the direction of a network message |
MessageType | v1.0.0 | MessageType | All message types of game messages |
MotionCommand | v1.0.0 | MotionCommand | The movement (forward, side, turn) for a character or monster. |
MotionCommandMask | v1.0.0 | MotionCommandMask | Mask for MotionCommands |
MotionDatCommand | v1.0.0 | MotionDatCommand | TODO: Figure out what bitfield(s) these values map to and replace with OR's Note: These IDs are from the last version of the client. Earlier versions of the client had different values for some of the enums. |
MotionDatStance | v1.0.0 | MotionDatStance | The list of stances for players and creatures This is a subset of MotionCommand |
MotionDataFlags | v1.0.0 | MotionDataFlags | |
MotionStance | v1.0.0 | MotionStance | The stance for a character or monster. |
MovementOption | v1.0.0 | MovementOption | Additional movement options |
MovementType | v1.0.0 | MovementType | The movement type defines the fields for the rest of the message |
NumberingType | v1.0.0 | NumberingType | |
ObjectClass | v1.0.0 | ObjectClass | Decal object classes, for compatibility |
ObjectDescriptionFlag | v1.0.0 | ObjectDescriptionFlag | Flags related to the use of the item. |
ObjectType | v1.0.0 | ObjectType | The objects type information |
OptionPropertyID | v1.0.0 | OptionPropertyID | The OptionPropertyID identifies a specific character option. |
ParticleType | v1.0.0 | ParticleType | |
PhysicsDescriptionFlag | v1.0.0 | PhysicsDescriptionFlag | |
PhysicsState | v1.0.0 | PhysicsState | The state flags for an object |
Placement | v1.0.0 | Placement | Research provided by a fellow traveler, Thanks for your generosity and hard work! |
PlayScript | v1.0.0 | PlayScript | |
PositionFlags | v1.0.0 | PositionFlags | The PositionFlags value defines the fields present in the Position structure. |
PositionPropertyID | v1.0.0 | PositionPropertyID | The PositionPropertyID identifies a specific Character or Object position property. |
PropertyType | v1.0.0 | PropertyType | The PropertyType value defines the structure and content of a property. |
Queues | v1.0.0 | Queues | |
RadarBehavior | v1.0.0 | RadarBehavior | |
RadarColor | v1.0.0 | RadarColor | |
RawMotionFlags | v1.0.0 | RawMotionFlags | |
RegenLocationType | v1.0.0 | RegenLocationType | |
RegenerationType | v1.0.0 | RegenerationType | |
RegexOptions | RegexOptions | Provides enumerated values to use to set regular expression options. | |
ResistHighlightMask | v1.0.0 | ResistHighlightMask | The ResistHighlightMask selects which wand attributes highlighting is applied to. |
ResourceType | v1.0.0 | ResourceType | The ResourceType identifies the dat file to be used. |
ScriptStartupType | v1.0.2 | ScriptStartupType | |
SetupFlags | v1.0.0 | SetupFlags | |
SkillId | v1.0.0 | SkillId | The SkillID identifies a specific Character skill. |
SkillState | v1.0.0 | SkillState | The SkillState identifies whether a skill is untrained, trained or specialized. |
SkillTrainingType | v1.0.0 | SkillTrainingType | |
Sound | v1.0.0 | Sound | |
SpellBookFilterOptions | v1.0.0 | SpellBookFilterOptions | The various options for filtering the spellbook |
SpellCategory | v1.0.0 | SpellCategory | Spell category |
SpellFlags | v1.0.0 | SpellFlags | Spell mask |
SpellType | v1.0.0 | SpellType | Spell type |
StatusMessage | v1.0.0 | StatusMessage | Set of predefined status messages, some of which take additional data as input |
StipplingType | v1.0.0 | StipplingType | |
StringId | v1.0.0 | StringId | The StringPropertyID identifies a specific Character or Object string property. |
SurfacePixelFormat | v1.0.0 | SurfacePixelFormat | This is called PixelFormat in the client, but renaming it due to conflict with built in Enum PixelFormat. These are the different image formats that textures (RenderSurface) are stored in the dat files. While these are all defined, only a handful are actually used. |
SurfaceType | v1.0.0 | SurfaceType | |
TradeSide | v1.0.0 | TradeSide | The TradeSide identifies the side of the trade window. |
TransferFlags | v1.0.0 | TransferFlags | Indicates the source and destination for life magic transfer spells |
TurbineChatType | v1.0.0 | TurbineChatType | The TurbineChatType identifies the type of Turbine Chat message. |
UsableType | v1.0.0 | UsableType | The useablilty flags of the object |
UseActionType | v2.0.19 | UseActionType | The type of interaction when calling a ObjectUse action. This is calculated automatically by the action. |
VendorType | v1.0.0 | VendorType | Verified against GDL, much <3 to you P. |
Vital | v1.0.0 | Vital | |
VitalId | v1.0.0 | VitalId | The VitalID identifies a specific Character vital (secondary attribute). |
WeaponHighlightMask | v1.0.0 | WeaponHighlightMask | The WeaponHighlightMask selects which weapon attributes highlighting is applied to. |
WeaponType | v1.0.0 | WeaponType | |
WeenieError | v1.0.0 | WeenieError | These were tested against the last available client version: 0.0.11.6096 |
WeenieHeaderFlag | v1.0.0 | WeenieHeaderFlag | |
WeenieHeaderFlag2 | v1.0.0 | WeenieHeaderFlag2 | |
WeenieType | v1.0.0 | WeenieType | |
WieldType | v1.0.0 | WieldType | the type of wieldable item this is |