Lua API
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Movement_SetObjectMovement_S2C
Inherits from
These are animations. Whenever a human, monster or object moves - one of these little messages is sent. Even idle emotes (like head scratching and nodding) are sent in this manner.
Fields:
MovementData MovementData
Set of movement data
ObjectId number
ID of the character moving
ObjectInstanceSequence number
The instance sequence value for this object (number of logins for players)
Methods:
GetPropertyKeys() : string[]
Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts
Returns:string[]
ToString() : string
Returns a string that represents the current object.
Returns:string