Lua API
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Movement_SetObjectMovement_S2C

Inherits from

These are animations. Whenever a human, monster or object moves - one of these little messages is sent. Even idle emotes (like head scratching and nodding) are sent in this manner.

Fields:

MovementData MovementData

Set of movement data

ObjectId number

ID of the character moving

ObjectInstanceSequence number

The instance sequence value for this object (number of logins for players)

Methods:

GetPropertyKeys() : string[]

Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts

Returns:string[]

ToString() : string

Returns a string that represents the current object.

Returns:string