Lua API
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Item_SetState_S2C

Inherits from

Sets the current state of the object. Client appears to only process the following state changes post creation: NoDraw, LightingOn, Hidden

Fields:

ObjectId number

The object being changed

ObjectInstanceSequence number

The instance sequence value for this object (number of logins for players)

ObjectStateSequence number

The state sequence value for this object

State PhysicsState

The new state for the object

Methods:

GetPropertyKeys() : string[]

Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts

Returns:string[]

ToString() : string

Returns a string that represents the current object.

Returns:string