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Effects_SoundEvent_S2C

Inherits from

Applies a sound effect.

Fields:

ObjectId number

ID of the object from which the effect originates. Can be you, another char/npc or an item.

SoundType number

The sound type ID, which is referenced in the Sound Table.

Volume number

Volume to play the sound

Methods:

GetPropertyKeys() : string[]

Returns a list of strings of all public property / field names. Useful for reflection on UserData in lua scripts

Returns:string[]

ToString() : string

Returns a string that represents the current object.

Returns:string